Battlefield 6 patch 1.0.1.0 to release during the title’s debut

Battlefield 6 patch 1.0.1.0 to release during the title’s debut

Battlefield 6 patch 1.0.1.0 to release during the title’s debut

EA revealed the latest Battlefield 6 patch 1.0.1.0 notes, scheduled to accompany the title’s full launch on Oct. 10, 2025. The changes are a direct result of player feedback from the beta alongside ongoing Battlefield Labs playtesting. Adjustments have been made to movement, specifically refined to reduce slide-to-jump momentum, lower jump height, and increase inaccuracy when firing when airborne or sliding. 

Other changes include increased penalty for repeated jumps and slightly lowered jump height; some of the adjustments were teased in a previous post

Here are the full Battlefield 6 patch 1.0.1.0 notes, according to the official blog post:

Major Updates for 1.0.1.0:

  • Movement is refined with reduced slide-to-jump momentum, lowered jump height, and increased inaccuracy when firing while airborne or sliding.
  • Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay.
  • Rush and Breakthrough layouts revised to deliver a better balance between Attackers and Defenders.
  • Maps improved with better traversal, lighting adjustments, and overall performance upgrades.
  • UI and HUD have received a range of polish improvements for clearer prompts, smoother navigation, and more accurate displays.
  • Settings and controls expanded with improvements across multiple areas.
  • Audio overhauled game-wide with clearer pings, refined weapon and vehicle sounds, and fixes for missing or delayed effects.
  • Netcode optimized to reduce desync, fast time-to-death, and instances of invisible damage.

CHANGELOG

PLAYER:

  • Reduced the speed that can be carried from sliding into jumping, lowering momentum (especially horizontal).
  • Increased the penalty for repeated jumps and slightly lowered the jump height.
  • Increased weapon inaccuracy when firing while jumping or sliding.
  • Adjusted parachute physics; reduced the initial acceleration when deploying.
  • Fixed an issue where weapon dispersion could spike far higher than intended.
  • Fixed an issue where a takedown could launch the victim into the air.
  • Fixed an issue where players could enter third-person camera while alive.
  • Fixed an issue where players could remain stuck in a downed state after being revived with defibs following a headshot.
  • Smoother transition when aiming down sights from hip-fire for better target acquisition.
  • Fixed an issue where landing animations played after very short drops or when climbing objects.
  • Jump landing animations have been updated to feel smoother and settle faster.
  • Crouch/stand transition animations now settle more quickly.
  • Fixed an issue where too much momentum was lost when cutting a parachute.
  • Drag & Revive can now be cancelled more quickly for better responsiveness.
  • Updated parachute, skydiving animations and physics for more fluid movement.
  • Fixed an issue where fall/landing speed penalties triggered after very short drops or vaults.
  • Fixed an issue where firing was blocked too long after going prone from sprinting or combat diving.
  • Fixed an issue where weapon sights appeared misaligned after sprinting.
  • Updated vaulting animations for medium and high obstacles.
  • Improved first-person swimming animations.
  • Reduced camera movement when exiting a slide.
  • Toned down camera shake when rapidly starting and stopping sprints.
  • Various improvements and bug fixes to melee attack and takedown animations.
  • Various improvements and bug fixes to Drag & Revive animations.
  • Improved vault detection for more reliable movement over obstacles.

VEHICLES:

  • Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs.
  • Increased tank turret speed.
  • Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons.
  • Improved the death camera experience for air vehicles.
  • Adjusted vehicle mix for hit indicators and updated explosion kill indicator feedback against infantry.
  • Vehicle aiming behavior (mouse and gamepad) now more closely matches soldier aiming.
  • Vehicle sensitivity and aiming options now use the same default ranges and values as soldier controls for consistency.
  • Navigation Terrain Avoidance has been enabled for surface-to-air missiles.
  • Fixed an issue where a vehicle could keep showing a lock-on warning for several seconds after being hit by an MBT-LAW.
  • Added a visible boost bar for ground vehicles that have boost.
  • Fixed an issue with the Leopard wreck collision so players can now climb it from behind.
  • Improved how tank tracks and vehicle wheels interact with destructible objects for more realistic collisions.
  • Reduced the bloom effect on jet bombs (Apache) for clearer visibility.

GADGETS:

  • Fixed an issue where some gadgets could unequip unexpectedly when jumping.
  • Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry.
  • Reduced Rocket Launchers’ blast damage against infantry to discourage ground-blasting.
  • Rocket Launcher explosions now correctly check for walls and cover before applying damage.
  • Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction.
  • Thermobaric grenade concussive effect reduced from 2.5s to 1s.
  • Thermal scopes improved: soldiers now appear colder when prone/dying and hotter when sprinting.
  • Fixed an issue where a Rocket Launcher collision could cause double damage to vehicles.
  • Fixed smoke grenades not detonating in some cases.
  • Fixed visual issues when firing certain Rocket Launchers and scopes.
  • Tracer Dart hipfire crosshair no longer appears when aiming down sights.
  • Fixed an issue where Tracer Dart reticle textures were missing.
  • Fixed an issue where Drill Charge GL reticle textures were missing.
  • CSB IV EOD Bot audio attenuation and patching improved.
  • Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you’re out of ammo and have no active gadget deployed.
  • Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable.
  • Repair Tool and Defibrillators can now damage enemy gadgets.
  • Defibrillator damage reduced on both quick zaps and charged zaps.
  • M320 grenade launchers now show ammo type and count on the display.
  • M320A1 HE vehicle damage tweaked.
  • Assault Ladder ramp deployment angle increased to 54° (was 45°).
  • Fixed an issue where players could unintentionally unequip gadgets while jumping.
  • Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on.
  • Updated spawn blocking interactions between ladders and wiring materials.
  • Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed.
  • Fixed an exploit where the deployable shield could be used to climb out of intended play areas.
  • Fixed an issue for the AJ-03 COAG Med Pen where on-screen VFX ended too early.
  • AT4 now uses aim-guided missiles.

RPG-7V2

  • Adjusted sight and reticle for better aiming.
  • Increased dispersion when aiming down sights to discourage quick-scoping.
  • Fixed projectiles hitting nearby cover incorrectly when aimed just above it.

MBT-LAW

  • MBT-LAW is now the default rocket launcher for the Engineer class.
  • Missiles now follow a more accurate trajectory.
  • Now uses auto-guided missiles.
  • Can no longer be hip-fired.
  • Sight and reticle updated for a clearer aiming experience.
  • Blast damage now correctly applies to vehicles.

MAS 148 Glaive

  • Missile trajectory updated to better reflect real-world behavior.
  • Two zoom levels introduced.
  • Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).
  • Lock-on distance changed and now cannot lock onto targets closer than 40m.
  • Fixed clipping and reticle issues in the scope.
  • Blast damage now correctly applies to vehicles.
  • Hipfire crosshair no longer appears when aiming down sights.
  • LEDs now correctly show lock progress, thermal setting, and zoom level.
  • Field of view now transitions more smoothly when zooming.

SLM-93A Spire

  • Gadget can no longer lock on to air vehicles below radar level.
  • Fixed an issue where missiles sometimes did not deal damage.

Airburst Incendiary

  • The projectile now detonates on collision.
  • The projectile now credits the correct damage owner in kill feed and cards.
  • The projectiles deal less structural damage (more hits required to destroy facades).
  • Gadget now cannot be aimed down sights while reloading.
  • Blast and shockwave radius are now aligned with destruction values.
  • Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles.

Bravo3

  • Sight size no longer scales incorrectly with field of view.

SS26

  • Fire damage now only applies once to soldiers.
  • Damage drop-off has been adjusted.
  • Unlock requirement reduced from Rank 1 to Rank 0.

LTLM II (Portable Laser Designator)

  • Spotting angle and maximum spotting distance in binocular mode have been made more forgiving.
  • Can no longer laser paint the environment.
  • Now removes laser paint marks when a vehicle enters thermal smoke.
  • Now correctly spots vehicles when laser painting them.
  • Thermal view toggle now updates the UI correctly.
  • Zoom now activates instantly and returns to your previous zoom level.
  • Deploy animation now plays correctly.
  • Will now rotate properly for other players when deployed.
  • Improved the Game Hint to show RMB (Zoom) instead of E/R (Interact/Reload).

Deploy Beacon

  • Now allows only one spawn per player (4 per squad total) before self-destruct.
  • Enemy Deploy Beacons now display an icon on the minimap when pinged.
  • Can now be deployed at a soldier’s feet if the original location is blocked.

T-UGS

  • Will no longer be destroyed when their owner dies.
  • Can now be deployed at a soldier’s feet if the original location is blocked.

XFGM-6D Recon Drone

  • Now flies faster when carrying C4, but battery drains faster as a trade-off.
  • No longer receives unwanted force when carrying C4, making flight smoother.
  • Movement improved for a more realistic feel.
  • The Drone now self-destructs after 3 seconds when flown out of bounds.

Supply Pouch

  • Can no longer be picked up once deployed.
  • No longer restores health to vehicles.
  • No longer pushes players into map geometry.
  • Now follows the same ping rules as repair stations (VO, ping log, icon).
  • Now resupplies as intended and grants one additional C4 as overstock.

WEAPONS:

  • General recoil adjustments across multiple weapons.
  • Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.
  • Numerous weapon attachments updated to appear correctly.
  • Increased bullet spread when firing automatic weapons while aiming down sights.
  • M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits.
  • Fixed an issue where the crosshair appeared larger than the actual bullet spread when using shotguns with slug ammunition.
  • Bolt-action rifles: first-shot boost now applies to every fired shot.
  • Added glow to a variety of reticles and improved visibility of reticles

MAPS & MODES:

  • All Rush layouts have been updated based on feedback from the Open Beta.
  • Several Breakthrough layouts have been updated based on Open Beta feedback.
  • Fixed spawn killing issues on Siege of Cairo.
  • Fixed multiple exploits on Siege of Cairo and Iberian Offensive that allowed players to reach unintended areas.
  • Improved Anti-Air balance on Liberation Peak.
  • General performance improvements to Operation Firestorm
  • Improved player traversal across Operation Firestorm
  • Adjusted lighting on Operation Firestorm to make indoor areas and certain assets brighter where they were previously too dark.
  • Spawn animations on Operation Firestorm improved across multiple game modes and areas to remove bounce effects.
  • Respawning in Squad Death Match is now a one-button action, simplifying the process compared to the two-step option in Beta.

UI & HUD:

  • Updated text and names for select weapons and gadgets for clarity.
  • Fixed an issue where lock reasons were not showing on the loadout screen.
  • Fixed character skin names not displaying correctly in the customization menu.
  • Fixed an issue where locked weapon packages didn’t display attachments correctly.
  • Fixed incorrect class names showing on the insertion screen after switching class.
  • Fixed icons under player names not matching class types in the pre-game lobby.
  • Adjusted background color for Takeover column cells.
  • Fixed options menu buttons focusing on the wrong element after selection, improving navigation smoothness.
  • Fixed interact and reload setting options being vertically cut off.
  • Fixed credits auto-scroll bugs and adjusted scrolling speed.
  • Credits updated with a new text document, BF6 logo, and centered layout.
  • Added a warning pop-up about XP progress loss when leaving a match via the pause menu.
  • Resupply interaction for Support soldiers now only appears when you actually need health or ammo.
  • Navigation controls on the deploy screen and big map have been improved.
  • Mouse navigation in the Commorose has been made smoother and more responsive.
  • Commorose now supports southpaw control layouts.
  • Updated the UI and animations for the training paths widget.
  • Soldier and vehicle overlays updated with improved visuals.
  • Squad and friendly nametags now show clear visuals when you’re being healed, resupplied, or revived.
  • Fixed an issue where spotting sometimes placed a location ping instead of marking the enemy.
  • Fixed an issue where the inventory UI stayed visible after dying out of bounds.
  • Vehicle hit indicators updated for better clarity.
  • Updated visuals for vehicles tied to capturing objectives on the deploy screen.
  • Fixed a minimap bug where geometry displayed incorrectly on top of other geometry.
  • Fixed an issue where combat zone images weren’t displayed correctly on loading screens.
  • Location and danger pings now include animations for improved awareness.
  • Fixed an issue where equipping or picking up a gadget didn’t trigger the correct animation.
  • Fixed an issue where enemies pinged through smoke did not properly show as danger pings.
  • Update of the Rank visuals and iconography.
  • Improved overall class identity UI (signature gadget, weapon proficiency, traits, etc.)
  • C4 UI now shows how many charges you’ve placed and the distance to your three closest charges.
  • Air vehicle resupply stations now have a clear in-world icon.
  • Fixed an issue where enemy-placed neutral gadgets could be seen through geometry.
  • The explosives countermeasure UI now shows which enemy explosives will be intercepted on the minimap.
  • “Sticky-to-edge” icons now include an arrow indicating direction.
  • Non-lethal grenades now use a distinct sepia tint for easier identification.
  • Fixed an issue where weapons did not rotate correctly when previewed.
  • Fixed weapon zoom increments when previewing in menus.
  • Players can now rotate weapons while in menus.
  • Players can now preview attachments even from locked attachment slots.
  • Fixed a camera issue that caused it to flip when previewing flashlight or laser attachments.
  • Improved loadout menu navigation with gamepad (default focus refined for smoother use).
  • Fixed an issue where cosmetics could be accessed by deleting and re-adding favorites.
  • Fixed progress tracking for Class Badges.
  • Added categories to loadout deeplinks for easier organization.
  • Enabled stats delta change when selecting an empty attachment slot in weapon attributes.

SETTINGS:

  • Inspect Weapon option hidden on PC.
  • Voice chat now defaults to off.
  • Adjusted graphics quality option: disabling “Auto” now correctly sets Performance mode to Custom on PC.
  • PC and console settings are now separated.
  • Added missing Flick Look Threshold for Keyboard and Mouse.
  • V-Sync moved back to Display settings.
  • Added “Stay on Screen” functionality when equipping weapons, packages, and gadgets in customization.
  • Surface Replace & Customize button added on PC.
  • Autohide HUD is now set as default.
  • Fixed an issue on PlayStation 5 where the Auto setting didn’t select the correct channel configuration when connected to a TV, soundbar, or controller.
  • Added a Voiceover (VO) volume slider option.
  • Added speaker detection feedback during boot.
  • Tuned default master mix settings.
  • Adjusted reverb mix for non-HD audio settings.
  • Added an accessibility option for a motion-sickness-friendly combat roll (camera no longer rolls).
  • Added an accessibility option to reduce camera bob while sprinting.
  • Added a new option to adjust minimap size (small, medium, large).

PORTAL:

  • Removed Crossplay option from server hosting.
  • Fixed an issue where AI soldiers in Portal were not affected by weapon/loadout restriction rules.

AUDIO:

  • Adjusted the audibility of directional pings.
  • Reduced volume for Commorose open/close sounds.
  • Tweaks to parachute landing sounds and low-health breathing effects.
  • Adjustments to incendiary and movement audio mixes.
  • Tuned instant-death sound mix.
  • Directional ping sounds made clearer.
  • Commorose open/close volume reduced.
  • Tweaked parachute landing and low-health breathing sounds.
  • Tuned instant-death audio mix.
  • Adjusted incendiary and movement audio mixes.
  • Adjusted gadget equip/deploy audio across the board.
  • Friendly soldier and vehicle overlays made less visually distracting.
  • Updated interior firing sounds for heavy machine guns, coaxial LMGs, and helicopter autocannons.
  • Added suppression audio effects for multiple weapons.
  • Polished firing sound mixes across various weapons.
  • Adjusted sound profiles for urban sniper rifles, urban rifles at distance, and SMGs in open fields.
  • Fine-tuned reload and firing sounds for multiple weapons for higher fidelity.
  • Tweaked shotgun firing sounds (amplitude, delays, pitch).
  • Updated shotgun audio in different environments (open field, canyon, urban).
  • Adjusted audibility of gadget auto-replenish sound when reloading a shotgun in the Assault class’s secondary primary slot.
  • Fixed an issue where flares audio was not playing for the UH-79 gunner seat.
  • Added unique low-health fire sounds for different vehicle types.
  • Fixed an issue where jet “low health fire” sounds continued to play after repairs.
  • Fixed an issue where MBT driver smoke discharge audio was not playing.
  • Fixed an issue where the MBT Active Protection System audio felt delayed.
  • Fixed an issue where medium damage sounds played when vehicles only took light damage.
  • Fixed a bug where soldiers in exposed vehicle seats did not display squad overlays correctly.
  • Fixed camera shake when firing the RWS helicopter autocannon as the pilot.
  • Reduced loudness and adjusted low-mid frequencies for jets when offscreen, improving sound clarity.
  • Reduced early reflection audio for helicopters.
  • Adjusted Wartapes V.A.L weapon mix behavior.
  • Adjusted Wartapes V.A.L first-person weapon noise amplitude.
  • Adjusted Wartapes V.A.L third-person noise boost, reducing volume compared to first-person.
  • Adjusted Wartapes V.A.L behavior for vehicle weapons.
  • Adjusted Wartapes V.A.L behavior for minigun weapons.
  • M240L reload audio improved.

NETWORK:

  • Improved netcode to reduce cases where time-to-death felt too fast.
  • Fixed an issue where players could take damage without being visibly shot.
  • Fixed an issue where health values were not updating correctly.
  • Improved netcode to reduce cases of dying after reaching cover.
  • Fixed a netcode issue where damage feedback was delayed or only appeared after respawning.

EA offered a first look at Battlefield 6’s single-player campaign during Sony’s State of Play presentation. The title releases on Oct. 10, 2025, for PC, PlayStation 5 and Xbox Series X|S. Battlefield 6 will feature a separate Battle Royale game mode marketed as a standalone experience.